Mouton Suite
2024-10-12 00:00:00 +0000
2024 Internship - IRIT
2024-09-18 00:00:00 +0000
Using Blender’s image rendering to test 3D reconstruction algorithms
During my Sophomore/M1 year at the ENSEEIHT, I completed my 6 weeks of internship at the Institut de Recherche en Informatique de Toulouse (Toulouse Computer Science Research Institute), where I was in charge of making renders of models with different light angles to test a new 3D reconstruction algorithm without having to build a prototype based only on theory.
During my internship, I had to :
- Create a new Ubuntu container to properly set up AMD’s rendering libraries and drivers on my computer
- Use Blender’s Python Scripting to procedurally generate images of reconstructed archeological artifacts
- Modeling new objects using Blender’s procedural suite
- Assembling procedural noise to create brand new textures for the algorithm
Computer Graphics project
2024-02-16 00:00:00 +0000
Here’s a link to the code if you want to check it out !
Associative Life
2023-10-19 00:00:00 +0000
TO BE WRITTEN
Drehmal
2023-10-12 00:00:00 +0000
Making a game with people from all around the world
Drehmal is a video game using Minecraft as its engine, giving players a lot of freedom when interacting with the world.
I started participating to this project as a builder in 2021, but then was “promoted” to model artist and animator of the team. In 2023, I started working on an official modlist for Drehmal’s new version, and also started developing a full standalone installer using Godot 4.
This project has significantly altered the way I work in a team. Having to coordinate work for a 20+ people organisation for 3 years taught me how to use tools like GitHub or Discord with maximum efficiency, but also how to communicate more clearly and efficiently, how to give feedback and how to receive it, and how to exchange information correctly during larger meetings.